Android Design Patterns

When I was offered presenting at the Design track at Droidcon 2011, I enthusiastically accepted as very little has been written on the topic. This still holds true, regardless of Android being the most widespread Smartphone OS on the planet.

The things is, Android apps have been heavily criticised in the past due to poor usability and . . . → Read More: Android Design Patterns

Cracking the mobile user experience at OTA 2011

OTA 2011

Check the Over The Air FlickR gallery

Where some of the finest code-crackers and scientist were gathered during the war to decrypt Nazis messages sent throughout the war-torn Europe?

… the answer is at Bletchley Park, just south of Milton Keynes, in the UK. During World War II, Bletchley Park was the site of the United Kingdom’s . . . → Read More: Cracking the mobile user experience at OTA 2011

Google, Apple and their mobile user experience: Twitter review

A look at last month tweets . . . → Read More: Google, Apple and their mobile user experience: Twitter review

Why Forrester got it wrong on User Experience?

Features and patterns should never be the primary focus of a User-centred Experience Design process. We should rather research on user most frequent tasks before jumping into designing RIAs (Rich-Internet Applications). In a nutshell, before looking at your patterns library, get to know users and tasks! . . . → Read More: Why Forrester got it wrong on User Experience?

UX Trends in the 2007 UPA Salary

I just found a fresh UPA 2007 salary survey out in my mailbox… there are a couple of interesting thoughts that I would like to share with you.

First of all, the survey has a quite a large sample: 1523 people answered to the survey, with the vast majority in US (999) and then the other countries: . . . → Read More: UX Trends in the 2007 UPA Salary

Windows and cash machines

Today I had the exciting experience of seeing a windows installation on a Barclays cash machine… maybe funny for some, but from a user experience point of view it is not exactly what I would like a don’t-make-me-wait customer . . . → Read More: Windows and cash machines